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Free association: Production designer Jeremy Hindle on building Severance

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Summary

The article features an interview with Jeremy Hindle, the production designer for Apple TV's 'Severance,' exploring the creative process behind the show's design. Hindle discusses how various visual references, including films and architectural masterpieces, influenced the aesthetic and emotional tone of the series. He emphasizes the importance of creating a kinetic experience for viewers and how the design contributes to the unsettling atmosphere of Lumon Industries, the corporate setting of the show. Hindle's inspirations range from Jacques Tati's 'Playtime' to the minimalist elegance of Dieter Rams' designs, illustrating a deep connection between visual art and storytelling.

Key Learnings

  • 1Production design plays a crucial role in establishing the emotional tone of a narrative.
  • 2Influential works from architecture and film can provide valuable insights for creating immersive environments in television.
  • 3The concept of kinetic design focuses on evoking physical rather than cerebral reactions from the audience.
  • 4Building scale models is an effective method for communicating design concepts and spatial relationships to a team.
  • 5Color choices in production design can convey complex themes and emotions.

Who Should Read This

This article is ideal for aspiring production designers, filmmakers, and anyone interested in the intricate relationship between visual art and storytelling. It provides insights into the creative process of building immersive worlds that resonate emotionally with audiences, making it valuable for those in the film and television industry, as well as students of design and media.

Test Your Knowledge

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What role does production design play in shaping the viewer's emotional response to a show like 'Severance'?

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How did Jeremy Hindle use architectural references to inform the design of Lumon Industries?

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What is the significance of kinetic design in the context of 'Severance'?

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Why might building scale models be considered a lost art in production design?

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How do color choices impact the storytelling in visual media, as discussed by Hindle in relation to 'Severance'?

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What lessons can be drawn from the influences of films like 'Zero Dark Thirty' and 'Twin Peaks' on Hindle's work?

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In what ways does Hindle's approach to production design differ from traditional methods?

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How can the design references mentioned in the article serve as inspiration for future projects?

Topics

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